Ben Burtt






Ben Burtt demonstrates how he made Wall-E come to life. Ben demonstrates how he made all the Wall-E sounds and what he bought on eBay to get new sounds.
Benjamin "Ben" Burtt, Jr. (born July 12, 1948) is an American sound designer who has worked on various films including: the Star Wars and Indiana Jones film series, Invasion of the Body Snatchers (1978), E.T. the Extra-Terrestrial (1982), and WALL-E (2008). He is also a film editor and director, screenwriter, and voice actor.

He is most notable for creating many of the iconic sound effects heard in the Star Wars film franchise, including the "voice" of R2-D2, the light saber hum and the heavy-breathing sound of Darth Vader.

Benn speaks about how he had to create a world of sounds to create the world within the film, the background sounds, and ambient sounds, from the hum inside a spaceship to the wind, storms and mechanical sounds. Andrew Stanton talks about how with animation you get nothing for free, this is because there are no on set sounds that can be used, nothing is already there so every little piece of sound whether it’s major in the film or not needs to be created to make the sounds seem believable and real to the viewer. Due to Wall-E not having much dialog the main focus within the film is the background sounds, that’s what makes this film and tells the story, each little squeak and bleep all need to mean something to tell a story within the film, this I find quite interesting, the way in which just sounds itself can add life to an animation and tell a story without having much dialog. Benn speaks about how you need to ensure you make the right choice for the right sound at the right time this helped me get an understanding in what I need to do when planning a piece I would need to test the clip with certain sounds which I feel are suitable the play with them to ensure they are 100% correct.

He goes on to show some of the ways he creates pieces, most of which are random objects bought from eBay, which he tests and records the sound they create and that the mic can pick up different sounds to what you can hear itself. This inspired me to go out and test random objects things which you wouldn’t expect to make the sound you want but you do end up finding out that the result it exactly what you wanted.